mixedreality/com.microsoft.mixedreality..../Core/Utilities/Gltf/Schema/GltfMesh.cs

35 lines
1.1 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
{
/// <summary>
/// A set of primitives to be rendered. A node can contain one or more meshes.
/// A node's transform places the mesh in the scene.
/// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/mesh.schema.json
/// </summary>
[Serializable]
public class GltfMesh : GltfChildOfRootProperty
{
/// <summary>
/// An array of primitives, each defining geometry to be rendered with
/// a material.
/// <minItems>1</minItems>
/// </summary>
public GltfMeshPrimitive[] primitives;
/// <summary>
/// Array of weights to be applied to the Morph Targets.
/// <minItems>0</minItems>
/// </summary>
public double[] weights;
/// <summary>
/// Unity Mesh wrapper for the GltfMesh
/// </summary>
public Mesh Mesh { get; internal set; }
}
}