35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using System;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
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{
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/// <summary>
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/// A set of primitives to be rendered. A node can contain one or more meshes.
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/// A node's transform places the mesh in the scene.
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/// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/mesh.schema.json
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/// </summary>
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[Serializable]
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public class GltfMesh : GltfChildOfRootProperty
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{
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/// <summary>
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/// An array of primitives, each defining geometry to be rendered with
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/// a material.
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/// <minItems>1</minItems>
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/// </summary>
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public GltfMeshPrimitive[] primitives;
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/// <summary>
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/// Array of weights to be applied to the Morph Targets.
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/// <minItems>0</minItems>
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/// </summary>
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public double[] weights;
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/// <summary>
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/// Unity Mesh wrapper for the GltfMesh
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/// </summary>
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public Mesh Mesh { get; internal set; }
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}
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} |