mixedreality/com.microsoft.mixedreality..../Core/Utilities/Gltf/Schema/GltfSkin.cs

34 lines
1.2 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
{
/// <summary>
/// Joints and matrices defining a skin.
/// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/skin.schema.json
/// </summary>
[Serializable]
public class GltfSkin : GltfChildOfRootProperty
{
/// <summary>
/// The index of the accessor containing the floating-point 4x4 inverse-bind matrices.
/// The default is that each matrix is a 4x4 Identity matrix, which implies that inverse-bind
/// matrices were pre-applied.
/// </summary>
public int inverseBindMatrices = -1;
/// <summary>
/// The index of the node used as a skeleton root.
/// When undefined, joints transforms resolve to scene root.
/// </summary>
public int skeleton = -1;
/// <summary>
/// Indices of skeleton nodes, used as joints in this skin. The array length must be the
/// same as the `count` property of the `inverseBindMatrices` accessor (when defined).
/// </summary>
public int[] joints;
}
}