mixedreality/com.microsoft.mixedreality..../Providers/WindowsMixedReality/XRSDK/WindowsMixedRealityEyeGazeD...

244 lines
9.6 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Input;
using Microsoft.MixedReality.Toolkit.Utilities;
using System;
using UnityEngine;
// These versions represent the first version eye tracking became usable across Unity 2019/2020/2021
// WMR_2_7_0_OR_NEWER stops being defined at 3.0 and WMR_4_4_2_OR_NEWER stops being defined at 5.0, exclusive
#if WMR_2_7_0_OR_NEWER || WMR_4_4_2_OR_NEWER || WMR_5_2_2_OR_NEWER
using Unity.Profiling;
using Unity.XR.WindowsMR;
using UnityEngine.XR;
#if WINDOWS_UWP
using Windows.Perception;
using Windows.Perception.People;
using Windows.Perception.Spatial;
using Windows.UI.Input.Spatial;
#elif UNITY_WSA && DOTNETWINRT_PRESENT
using Microsoft.Windows.Perception;
using Microsoft.Windows.Perception.People;
using Microsoft.Windows.Perception.Spatial;
using Microsoft.Windows.UI.Input.Spatial;
#endif
#endif // WMR_2_7_0_OR_NEWER || WMR_4_4_2_OR_NEWER || WMR_5_2_2_OR_NEWER
namespace Microsoft.MixedReality.Toolkit.XRSDK.WindowsMixedReality
{
[MixedRealityDataProvider(
typeof(IMixedRealityInputSystem),
SupportedPlatforms.WindowsUniversal,
"XRSDK Windows Mixed Reality Eye Gaze Provider",
"Profiles/DefaultMixedRealityEyeTrackingProfile.asset", "MixedRealityToolkit.SDK",
true,
SupportedUnityXRPipelines.XRSDK)]
public class WindowsMixedRealityEyeGazeDataProvider : BaseInputDeviceManager, IMixedRealityEyeGazeDataProvider, IMixedRealityEyeSaccadeProvider, IMixedRealityCapabilityCheck
{
/// <summary>
/// Constructor.
/// </summary>
/// <param name="inputSystem">The <see cref="Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem"/> instance that receives data from this provider.</param>
/// <param name="name">Friendly name of the service.</param>
/// <param name="priority">Service priority. Used to determine order of instantiation.</param>
/// <param name="profile">The service's configuration profile.</param>
public WindowsMixedRealityEyeGazeDataProvider(
IMixedRealityInputSystem inputSystem,
string name,
uint priority,
BaseMixedRealityProfile profile) : base(inputSystem, name, priority, profile)
{
gazeSmoother = new EyeGazeSmoother();
// Register for these events to forward along, in case code is still registering for the obsolete actions
gazeSmoother.OnSaccade += GazeSmoother_OnSaccade;
gazeSmoother.OnSaccadeX += GazeSmoother_OnSaccadeX;
gazeSmoother.OnSaccadeY += GazeSmoother_OnSaccadeY;
}
private bool? IsActiveLoader =>
#if WMR_ENABLED
LoaderHelpers.IsLoaderActive("Windows MR Loader");
#else
false;
#endif // WMR_ENABLED
/// <inheritdoc />
public bool SmoothEyeTracking { get; set; } = false;
/// <inheritdoc />
public IMixedRealityEyeSaccadeProvider SaccadeProvider => gazeSmoother;
private readonly EyeGazeSmoother gazeSmoother;
/// <inheritdoc />
[Obsolete("Register for this provider's SaccadeProvider's actions instead")]
public event Action OnSaccade;
private void GazeSmoother_OnSaccade() => OnSaccade?.Invoke();
/// <inheritdoc />
[Obsolete("Register for this provider's SaccadeProvider's actions instead")]
public event Action OnSaccadeX;
private void GazeSmoother_OnSaccadeX() => OnSaccadeX?.Invoke();
/// <inheritdoc />
[Obsolete("Register for this provider's SaccadeProvider's actions instead")]
public event Action OnSaccadeY;
private void GazeSmoother_OnSaccadeY() => OnSaccadeY?.Invoke();
/// <inheritdoc />
public override void Enable()
{
if (!IsActiveLoader.HasValue)
{
IsEnabled = false;
EnableIfLoaderBecomesActive();
return;
}
if (!IsActiveLoader.Value)
{
IsEnabled = false;
return;
}
base.Enable();
}
private async void EnableIfLoaderBecomesActive()
{
await new WaitUntil(() => IsActiveLoader.HasValue);
if (IsActiveLoader != null && IsActiveLoader.Value)
{
Enable();
}
}
#region IMixedRealityCapabilityCheck Implementation
/// <inheritdoc />
public bool CheckCapability(MixedRealityCapability capability) =>
#if WMR_2_7_0_OR_NEWER || WMR_4_4_2_OR_NEWER || WMR_5_2_2_OR_NEWER
capability == MixedRealityCapability.EyeTracking
&& centerEye.isValid
&& centerEye.TryGetFeatureValue(WindowsMRUsages.EyeGazeAvailable, out bool gazeAvailable)
&& gazeAvailable;
#else
false;
#endif // WMR_2_7_0_OR_NEWER || WMR_4_4_2_OR_NEWER || WMR_5_2_2_OR_NEWER
#endregion IMixedRealityCapabilityCheck Implementation
#if WMR_2_7_0_OR_NEWER || WMR_4_4_2_OR_NEWER || WMR_5_2_2_OR_NEWER
private InputDevice centerEye = default(InputDevice);
/// <inheritdoc />
public override void Initialize()
{
#if UNITY_EDITOR && UNITY_WSA && UNITY_2019_3_OR_NEWER
Utilities.Editor.UWPCapabilityUtility.RequireCapability(
UnityEditor.PlayerSettings.WSACapability.GazeInput,
GetType());
#endif // UNITY_EDITOR && UNITY_WSA && UNITY_2019_3_OR_NEWER
ReadProfile();
// Call the base after initialization to ensure any early exits do not
// artificially declare the service as initialized.
base.Initialize();
}
private void ReadProfile()
{
if (ConfigurationProfile == null)
{
Debug.LogError($"{Name} requires a configuration profile to run properly.");
return;
}
MixedRealityEyeTrackingProfile profile = ConfigurationProfile as MixedRealityEyeTrackingProfile;
if (profile == null)
{
Debug.LogError($"{Name}'s configuration profile must be a MixedRealityEyeTrackingProfile.");
return;
}
SmoothEyeTracking = profile.SmoothEyeTracking;
}
private static readonly ProfilerMarker UpdatePerfMarker = new ProfilerMarker("[MRTK] WindowsMixedRealityEyeGazeDataProvider.Update");
/// <inheritdoc />
public override void Update()
{
using (UpdatePerfMarker.Auto())
{
if (!IsEnabled)
{
return;
}
if (!centerEye.isValid)
{
centerEye = InputDevices.GetDeviceAtXRNode(XRNode.CenterEye);
if (!centerEye.isValid)
{
UpdateEyeTrackingCalibrationStatus(false);
return;
}
}
if (!centerEye.TryGetFeatureValue(WindowsMRUsages.EyeGazeAvailable, out bool gazeAvailable) || !gazeAvailable)
{
UpdateEyeTrackingCalibrationStatus(false);
return;
}
UpdateEyeTrackingCalibrationStatus(true);
if (centerEye.TryGetFeatureValue(WindowsMRUsages.EyeGazeTracked, out bool gazeTracked)
&& gazeTracked
&& centerEye.TryGetFeatureValue(WindowsMRUsages.EyeGazePosition, out Vector3 eyeGazePosition)
&& centerEye.TryGetFeatureValue(WindowsMRUsages.EyeGazeRotation, out Quaternion eyeGazeRotation))
{
Vector3 worldPosition = MixedRealityPlayspace.TransformPoint(eyeGazePosition);
Vector3 worldRotation = MixedRealityPlayspace.TransformDirection(eyeGazeRotation * Vector3.forward);
Ray newGaze = new Ray(worldPosition, worldRotation);
if (SmoothEyeTracking)
{
newGaze = gazeSmoother.SmoothGaze(newGaze);
}
Service?.EyeGazeProvider?.UpdateEyeGaze(this, newGaze, DateTime.UtcNow);
}
}
}
private void UpdateEyeTrackingCalibrationStatus(bool defaultValue)
{
#if WINDOWS_UWP || (UNITY_WSA && DOTNETWINRT_PRESENT)
SpatialCoordinateSystem worldOrigin = Toolkit.WindowsMixedReality.WindowsMixedRealityUtilities.SpatialCoordinateSystem;
if (worldOrigin != null)
{
SpatialPointerPose pointerPose = SpatialPointerPose.TryGetAtTimestamp(worldOrigin, PerceptionTimestampHelper.FromHistoricalTargetTime(DateTimeOffset.Now));
if (pointerPose != null)
{
EyesPose eyes = pointerPose.Eyes;
if (eyes != null)
{
Service?.EyeGazeProvider?.UpdateEyeTrackingStatus(this, eyes.IsCalibrationValid);
return;
}
}
}
#endif // WINDOWS_UWP || (UNITY_WSA && DOTNETWINRT_PRESENT)
Service?.EyeGazeProvider?.UpdateEyeTrackingStatus(this, defaultValue);
}
#endif // WMR_2_7_0_OR_NEWER || WMR_4_4_2_OR_NEWER || WMR_5_2_2_OR_NEWER
}
}