mixedreality/com.microsoft.mixedreality..../SDK/Experimental/InteractiveElement/IE/EvtReceivers/BaseEventReceiver.cs

39 lines
1.3 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine.EventSystems;
namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement
{
/// <summary>
/// Base class for event receivers.
/// </summary>
public abstract class BaseEventReceiver
{
/// <summary>
/// Constructor for an event receiver.
/// </summary>
/// <param name="eventConfiguration">The associated serialized event configuration for an event receiver.</param>
public BaseEventReceiver(BaseInteractionEventConfiguration eventConfiguration)
{
EventConfiguration = eventConfiguration;
StateName = EventConfiguration.StateName;
}
/// <summary>
/// The event configuration for this event receiver.
/// </summary>
public IStateEventConfig EventConfiguration { get; protected set; } = null;
/// <summary>
/// The name of the state this event receiver is watching.
/// </summary>
public string StateName { get; protected set; } = null;
/// <summary>
/// Update an event receiver.
/// </summary>
public abstract void OnUpdate(StateManager stateManager, BaseEventData eventData);
}
}