39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine.EventSystems;
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namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement
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{
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/// <summary>
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/// Base class for event receivers.
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/// </summary>
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public abstract class BaseEventReceiver
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{
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/// <summary>
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/// Constructor for an event receiver.
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/// </summary>
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/// <param name="eventConfiguration">The associated serialized event configuration for an event receiver.</param>
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public BaseEventReceiver(BaseInteractionEventConfiguration eventConfiguration)
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{
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EventConfiguration = eventConfiguration;
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StateName = EventConfiguration.StateName;
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}
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/// <summary>
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/// The event configuration for this event receiver.
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/// </summary>
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public IStateEventConfig EventConfiguration { get; protected set; } = null;
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/// <summary>
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/// The name of the state this event receiver is watching.
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/// </summary>
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public string StateName { get; protected set; } = null;
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/// <summary>
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/// Update an event receiver.
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/// </summary>
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public abstract void OnUpdate(StateManager stateManager, BaseEventData eventData);
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}
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}
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