48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Input
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{
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/// <summary>
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/// The cursor will display the context specified in this component if it is part of the targeted object
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/// </summary>
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[AddComponentMenu("Scripts/MRTK/SDK/CursorContextInfo")]
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public class CursorContextInfo : MonoBehaviour
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{
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public enum CursorAction
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{
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None = 0,
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Move,
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Rotate,
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Scale
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}
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[SerializeField]
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[Tooltip("Determines the context state when this object is targeted.")]
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private CursorAction currentCursorAction = CursorAction.None;
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/// <summary>
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/// Determines the context state when this object is targeted.
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/// </summary>
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public CursorAction CurrentCursorAction
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{
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get => currentCursorAction;
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set { currentCursorAction = value; }
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}
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[SerializeField]
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[Tooltip("Used to calculate the orientation of context cursors.")]
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private Transform objectCenter = null;
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/// <summary>
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/// Used to calculate the orientation of context cursors.
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/// </summary>
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public Transform ObjectCenter
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{
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get => objectCenter;
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set { objectCenter = value; }
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}
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}
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} |