mixedreality/com.microsoft.mixedreality..../Core/Utilities/Gltf/Schema/GltfImage.cs

45 lines
1.4 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
{
/// <summary>
/// Image data used to create a texture. Image can be referenced by URI or
/// `bufferView` index. `mimeType` is required in the latter case.
/// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/image.schema.json
/// </summary>
[Serializable]
public class GltfImage : GltfChildOfRootProperty
{
#region Serialized Fields
/// <summary>
/// The uri of the image. Relative paths are relative to the .gltf file.
/// Instead of referencing an external file, the uri can also be a data-uri.
/// The image format must be jpg, png, bmp, or gif.
/// </summary>
public string uri;
/// <summary>
/// The image's MIME type.
/// <minLength>1</minLength>
/// </summary>
public string mimeType;
/// <summary>
/// The index of the bufferView that contains the image.
/// Use this instead of the image's uri property.
/// </summary>
public int bufferView;
#endregion Serialized Fields
/// <summary>
/// Unity Texture2D wrapper for the GltfImage
/// </summary>
public Texture2D Texture { get; internal set; }
}
}