45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using System;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
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{
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/// <summary>
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/// Image data used to create a texture. Image can be referenced by URI or
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/// `bufferView` index. `mimeType` is required in the latter case.
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/// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/image.schema.json
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/// </summary>
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[Serializable]
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public class GltfImage : GltfChildOfRootProperty
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{
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#region Serialized Fields
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/// <summary>
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/// The uri of the image. Relative paths are relative to the .gltf file.
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/// Instead of referencing an external file, the uri can also be a data-uri.
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/// The image format must be jpg, png, bmp, or gif.
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/// </summary>
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public string uri;
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/// <summary>
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/// The image's MIME type.
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/// <minLength>1</minLength>
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/// </summary>
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public string mimeType;
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/// <summary>
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/// The index of the bufferView that contains the image.
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/// Use this instead of the image's uri property.
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/// </summary>
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public int bufferView;
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#endregion Serialized Fields
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/// <summary>
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/// Unity Texture2D wrapper for the GltfImage
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/// </summary>
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public Texture2D Texture { get; internal set; }
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}
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} |