51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Utilities;
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using System;
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using UnityEngine.EventSystems;
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namespace Microsoft.MixedReality.Toolkit.Input
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{
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/// <summary>
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/// Describes an input event that involves keyword recognition.
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/// </summary>
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public class SpeechEventData : BaseInputEventData
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{
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/// <summary>
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/// The time it took for the phrase to be uttered.
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/// </summary>
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public TimeSpan PhraseDuration { get; private set; }
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/// <summary>
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/// The moment in UTC time when uttering of the phrase began.
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/// </summary>
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public DateTime PhraseStartTime { get; private set; }
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/// <summary>
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/// The text that was recognized.
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/// </summary>
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public SpeechCommands Command { get; private set; }
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/// <summary>
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/// A measure of correct recognition certainty.
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/// </summary>
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public RecognitionConfidenceLevel Confidence { get; private set; }
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/// <inheritdoc />
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public SpeechEventData(EventSystem eventSystem) : base(eventSystem) { }
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/// <summary>
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/// Populates the event with data.
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/// </summary>
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public void Initialize(IMixedRealityInputSource inputSource, RecognitionConfidenceLevel confidence, TimeSpan phraseDuration, DateTime phraseStartTime, SpeechCommands command)
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{
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BaseInitialize(inputSource, command.Action);
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Confidence = confidence;
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PhraseDuration = phraseDuration;
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PhraseStartTime = phraseStartTime;
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Command = command;
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}
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}
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}
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