27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.UI.BoundsControl
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{
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/// <summary>
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/// Configuration for <see cref="RotationHandles"/> used in <see cref="BoundsControl"/>
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/// This class provides all data members needed to create rotation handles for <see cref="BoundsControl"/>
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/// </summary>
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[CreateAssetMenu(fileName = "RotationHandlesConfiguration", menuName = "Mixed Reality/Toolkit/Bounds Control/Rotation Handles Configuration")]
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public class RotationHandlesConfiguration : PerAxisHandlesConfiguration
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{
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/// <summary>
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/// Fabricates an instance of RotationHandles, applying
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/// this config to it whilst creating it.
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/// </summary>
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/// <returns>New RotationHandles</returns>
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internal virtual RotationHandles ConstructInstance()
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{
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// Return a new RotationHandles, using this config as the active config.
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return new RotationHandles(this);
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}
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}
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}
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