mixedreality/com.microsoft.mixedreality..../Core/Interfaces/InputSystem/Handlers/IMixedRealityInputHandler.cs

38 lines
1.3 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine.EventSystems;
namespace Microsoft.MixedReality.Toolkit.Input
{
/// <summary>
/// Interface to implement for simple generic input.
/// </summary>
public interface IMixedRealityInputHandler : IMixedRealityBaseInputHandler
{
/// <summary>
/// Input Up updates from Interactions, Keys, or any other simple input.
/// </summary>
void OnInputUp(InputEventData eventData);
/// <summary>
/// Input Down updates from Interactions, Keys, or any other simple input.
/// </summary>
void OnInputDown(InputEventData eventData);
}
/// <summary>
/// Interface to implement for more complex generic input.
/// </summary>
/// <typeparam name="T">The type of input to listen for.</typeparam>
public interface IMixedRealityInputHandler<T> : IEventSystemHandler
{
/// <summary>
/// Raised input event updates from the type of input specified in the interface handler implementation.
/// </summary>
/// <remarks>
/// The <see cref="Microsoft.MixedReality.Toolkit.Input.InputEventData{T}.InputData"/> is the current input data.
/// </remarks>
void OnInputChanged(InputEventData<T> eventData);
}
}