38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
// Copyright (c) Microsoft Corporation.
|
|
// Licensed under the MIT License.
|
|
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace Microsoft.MixedReality.Toolkit.Input
|
|
{
|
|
/// <summary>
|
|
/// Interface to implement for simple generic input.
|
|
/// </summary>
|
|
public interface IMixedRealityInputHandler : IMixedRealityBaseInputHandler
|
|
{
|
|
/// <summary>
|
|
/// Input Up updates from Interactions, Keys, or any other simple input.
|
|
/// </summary>
|
|
void OnInputUp(InputEventData eventData);
|
|
|
|
/// <summary>
|
|
/// Input Down updates from Interactions, Keys, or any other simple input.
|
|
/// </summary>
|
|
void OnInputDown(InputEventData eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Interface to implement for more complex generic input.
|
|
/// </summary>
|
|
/// <typeparam name="T">The type of input to listen for.</typeparam>
|
|
public interface IMixedRealityInputHandler<T> : IEventSystemHandler
|
|
{
|
|
/// <summary>
|
|
/// Raised input event updates from the type of input specified in the interface handler implementation.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The <see cref="Microsoft.MixedReality.Toolkit.Input.InputEventData{T}.InputData"/> is the current input data.
|
|
/// </remarks>
|
|
void OnInputChanged(InputEventData<T> eventData);
|
|
}
|
|
} |