mixedreality/com.microsoft.mixedreality..../Core/Utilities/Gltf/Schema/GltfCameraPerspective.cs

43 lines
1.4 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
{
/// <summary>
/// A perspective camera containing properties to create a perspective projection
/// matrix.
/// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/camera.perspective.schema.json
/// </summary>
[Serializable]
public class GltfCameraPerspective : GltfProperty
{
/// <summary>
/// The floating-point aspect ratio of the field of view.
/// When this is undefined, the aspect ratio of the canvas is used.
/// <minimum>0.0</minimum>
/// </summary>
public double aspectRatio;
/// <summary>
/// The floating-point vertical field of view in radians.
/// <minimum>0.0</minimum>
/// </summary>
public double yFov;
/// <summary>
/// The floating-point distance to the far clipping plane. When defined,
/// `zfar` must be greater than `znear`.
/// If `zfar` is undefined, runtime must use infinite projection matrix.
/// <minimum>0.0</minimum>
/// </summary>
public double zFar;
/// <summary>
/// The floating-point distance to the near clipping plane.
/// <minimum>0.0</minimum>
/// </summary>
public double zNear;
}
}