43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using System;
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namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
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{
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/// <summary>
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/// A perspective camera containing properties to create a perspective projection
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/// matrix.
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/// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/camera.perspective.schema.json
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/// </summary>
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[Serializable]
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public class GltfCameraPerspective : GltfProperty
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{
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/// <summary>
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/// The floating-point aspect ratio of the field of view.
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/// When this is undefined, the aspect ratio of the canvas is used.
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/// <minimum>0.0</minimum>
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/// </summary>
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public double aspectRatio;
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/// <summary>
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/// The floating-point vertical field of view in radians.
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/// <minimum>0.0</minimum>
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/// </summary>
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public double yFov;
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/// <summary>
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/// The floating-point distance to the far clipping plane. When defined,
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/// `zfar` must be greater than `znear`.
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/// If `zfar` is undefined, runtime must use infinite projection matrix.
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/// <minimum>0.0</minimum>
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/// </summary>
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public double zFar;
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/// <summary>
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/// The floating-point distance to the near clipping plane.
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/// <minimum>0.0</minimum>
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/// </summary>
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public double zNear;
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}
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} |