39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Utilities;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Input
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{
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/// <summary>
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/// Interface to implement to react to source
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/// </summary>
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public interface IMixedRealitySourcePoseHandler : IMixedRealitySourceStateHandler
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{
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/// <summary>
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/// Raised when the source pose tracking state is changed.
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/// </summary>
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void OnSourcePoseChanged(SourcePoseEventData<TrackingState> eventData);
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/// <summary>
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/// Raised when the source position is changed.
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/// </summary>
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void OnSourcePoseChanged(SourcePoseEventData<Vector2> eventData);
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/// <summary>
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/// Raised when the source position is changed.
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/// </summary>
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void OnSourcePoseChanged(SourcePoseEventData<Vector3> eventData);
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/// <summary>
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/// Raised when the source rotation is changed.
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/// </summary>
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void OnSourcePoseChanged(SourcePoseEventData<Quaternion> eventData);
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/// <summary>
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/// Raised when the source pose is changed.
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/// </summary>
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void OnSourcePoseChanged(SourcePoseEventData<MixedRealityPose> eventData);
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}
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} |