47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement
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{
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/// <summary>
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/// The internal event receiver for the events defined in the State Interaction Event Configuration.
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/// </summary>
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public class StateReceiver : BaseEventReceiver
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{
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/// <inheritdoc />
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public StateReceiver(BaseInteractionEventConfiguration eventConfiguration) : base(eventConfiguration) { }
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private StateEvents stateEventConfig => EventConfiguration as StateEvents;
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private UnityEvent onStateOn => stateEventConfig.OnStateOn;
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private UnityEvent onStateOff => stateEventConfig.OnStateOff;
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private bool wasStateOn;
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/// <inheritdoc />
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public override void OnUpdate(StateManager stateManager, BaseEventData eventData)
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{
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bool isStateOn = stateManager.GetState(StateName).Value > 0;
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// If the current state value does not equal the previous state value
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if (isStateOn != wasStateOn)
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{
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if (isStateOn)
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{
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onStateOn.Invoke();
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}
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else
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{
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onStateOff.Invoke();
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}
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}
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wasStateOn = isStateOn;
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}
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}
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}
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