45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Input;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.UI
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{
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/// <summary>
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/// Information associated with a particular manipulation event.
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/// </summary>
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public class ManipulationEventData
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{
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/// <summary>
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/// The object being manipulated
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/// </summary>
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public GameObject ManipulationSource { get; set; }
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/// <summary>
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/// The pointer manipulating the object or hovering over the object. Will be null for OnManipulationEnded.
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/// </summary>
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public IMixedRealityPointer Pointer { get; set; }
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/// <summary>
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/// Whether the Manipulation is a NearInteration or not.
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/// </summary>
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public bool IsNearInteraction { get; set; }
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/// <summary>
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/// Center of the <see cref="ObjectManipulator"/>'s Pointer in world space
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/// </summary>
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public Vector3 PointerCentroid { get; set; }
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/// <summary>
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/// Pointer's Velocity.
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/// </summary>
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public Vector3 PointerVelocity { get; set; }
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/// <summary>
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/// Pointer's Angular Velocity in Eulers.
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/// </summary>
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public Vector3 PointerAngularVelocity { get; set; }
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}
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}
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