mixedreality/com.microsoft.mixedreality..../SDK/Features/Input/Events/ManipulationEventData.cs

45 lines
1.3 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Input;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.UI
{
/// <summary>
/// Information associated with a particular manipulation event.
/// </summary>
public class ManipulationEventData
{
/// <summary>
/// The object being manipulated
/// </summary>
public GameObject ManipulationSource { get; set; }
/// <summary>
/// The pointer manipulating the object or hovering over the object. Will be null for OnManipulationEnded.
/// </summary>
public IMixedRealityPointer Pointer { get; set; }
/// <summary>
/// Whether the Manipulation is a NearInteration or not.
/// </summary>
public bool IsNearInteraction { get; set; }
/// <summary>
/// Center of the <see cref="ObjectManipulator"/>'s Pointer in world space
/// </summary>
public Vector3 PointerCentroid { get; set; }
/// <summary>
/// Pointer's Velocity.
/// </summary>
public Vector3 PointerVelocity { get; set; }
/// <summary>
/// Pointer's Angular Velocity in Eulers.
/// </summary>
public Vector3 PointerAngularVelocity { get; set; }
}
}