88 lines
2.6 KiB
C#
88 lines
2.6 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.UI
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{
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/// <summary>
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/// Theme Engine to play particular audio files based on state changes.
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/// Add AudioSource component if none is found on initialized GameObject or in children
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/// </summary>
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public class InteractableAudioTheme : InteractableThemeBase
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{
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/// <inheritdoc />
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public override bool IsEasingSupported => false;
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private AudioSource audioSource;
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public InteractableAudioTheme()
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{
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Types = new Type[] { typeof(Transform) };
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Name = "Audio Theme";
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}
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/// <inheritdoc />
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public override ThemeDefinition GetDefaultThemeDefinition()
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{
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return new ThemeDefinition()
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{
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ThemeType = GetType(),
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StateProperties = new List<ThemeStateProperty>()
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{
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new ThemeStateProperty()
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{
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Name = "Audio",
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Type = ThemePropertyTypes.AudioClip,
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Values = new List<ThemePropertyValue>(),
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Default = new ThemePropertyValue() { AudioClip = null }
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},
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},
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CustomProperties = new List<ThemeProperty>(),
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};
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}
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public override void Init(GameObject host, ThemeDefinition settings)
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{
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audioSource = host.GetComponentInChildren<AudioSource>();
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base.Init(host, settings);
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}
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public override ThemePropertyValue GetProperty(ThemeStateProperty property)
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{
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ThemePropertyValue start = new ThemePropertyValue();
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if (audioSource == null)
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{
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audioSource = Host.GetComponentInChildren<AudioSource>();
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}
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if (audioSource != null)
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{
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start.AudioClip = audioSource.clip;
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}
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return start;
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}
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/// <inheritdoc />
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public override void SetValue(ThemeStateProperty property, int index, float percentage)
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{
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SetValue(property, property.Values[index]);
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}
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/// <inheritdoc />
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protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
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{
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if (audioSource == null)
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{
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audioSource = Host.AddComponent<AudioSource>();
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}
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audioSource.clip = value.AudioClip;
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audioSource.Play();
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}
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}
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}
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