From 6def2145525096a4515bcd66fe83b4b16f0db7e9 Mon Sep 17 00:00:00 2001 From: Santiago Lo Coco Date: Wed, 30 Oct 2024 20:48:52 +0100 Subject: [PATCH] Update README.md --- README.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 4e84609..06d75f4 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ WebView is a Unity-based HoloLens 2 application for high-quality, low-latency We - MRTK-Native: Built on MRTK for optimized HoloLens 2 functionality. - Optimized performance: Configured and fine-tuned for smooth, low-latency streaming on the HoloLens 2. - WebRTC-based streaming: Uses WebRTC for low-latency, high-quality streaming. -- Dynamic endpoint management: Reads streaming endpoints from a REST API (GetEndpoints)[https://github.com/se23m504/GetEndpoints], simplifying endpoint updates without typing long URLs directly on the HoloLens. +- Dynamic endpoint management: Reads streaming endpoints from a REST API [GetEndpoints](https://github.com/se23m504/GetEndpoints), simplifying endpoint updates without typing long URLs directly on the HoloLens. - Extendable streaming capacity: Supports two streams by default and can scale up, limited only by HoloLens 2's hardware. - Hand menu and speech commands: Offers an intuitive `HandMenu` and voice control for hands-free operation. @@ -21,9 +21,11 @@ WebView is a Unity-based HoloLens 2 application for high-quality, low-latency We - Platform: HoloLens 2 (UWP) - Language: C# (Unity) -- Required Packages: - - Mixed Reality Toolkit (MRTK2) - - Microsoft WebView for Unity +- Required packages: + - com.microsoft.mixedreality.openxr + - com.microsoft.mixedreality.toolkit.foundation + - com.microsoft.mixedreality.toolkit.standardassets + - com.microsoft.mixedreality.webview.unity Note: Install dependencies from my (MixedReality)[https://github.com/se23m504/mixedreality] repository. Only use the specific libraries and versions hosted there, as they have been patched for this project's requirements. Using different versions may lead to errors and compatibility issues.