Remove unused dependencies and reuse code

This commit is contained in:
Santiago Lo Coco 2024-11-11 22:33:10 +01:00
parent 6ace9a46c3
commit 7082141a70
11 changed files with 10 additions and 43 deletions

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@ -1,8 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ConfigureNavBar : MonoBehaviour
{

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@ -1,5 +1,3 @@
using System.Collections;
using System.Collections.Generic;
using Microsoft.MixedReality.Toolkit;
using Microsoft.MixedReality.Toolkit.SpatialAwareness;
using UnityEngine;

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@ -1,8 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using Microsoft.MixedReality.Toolkit;
using Microsoft.MixedReality.Toolkit.Utilities;
using Microsoft.MixedReality.Toolkit.Utilities.Solvers;
using System.Collections.Generic;
using UnityEngine;
public class ConfigureOrbital : MonoBehaviour
@ -70,18 +67,7 @@ public class ConfigureOrbital : MonoBehaviour
cameraTransform.position + cameraTransform.TransformDirection(localOffset);
canvas.transform.rotation = Quaternion.LookRotation(cameraTransform.forward, cameraTransform.up);
localOffset = new Vector3(localOffset.x + GetItemWidth(canvas), localOffset.y, localOffset.z);
localOffset = new Vector3(localOffset.x + endpointLoader.GetItemWidth(canvas), localOffset.y, localOffset.z);
}
}
private float GetItemWidth(GameObject item)
{
RectTransform rectTransform = item.GetComponent<RectTransform>();
if (rectTransform != null)
{
return rectTransform.rect.width * rectTransform.lossyScale.x + 0.2f;
}
return 0.8f;
}
}

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@ -1,8 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using Microsoft.MixedReality.Toolkit;
using Microsoft.MixedReality.Toolkit.Input;
using Microsoft.MixedReality.Toolkit.Utilities;
using UnityEngine;
public class ConfigurePointer : MonoBehaviour

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@ -1,5 +1,5 @@
using System;
using Microsoft.MixedReality.Toolkit.UI;
using System;
using UnityEngine;
public class DialogHandler : MonoBehaviour

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@ -1,10 +1,9 @@
using Microsoft.MixedReality.WebView;
using System;
using System.Collections;
using System.Collections.Generic;
using Microsoft.MixedReality.WebView;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class EndpointLoader : MonoBehaviour
{
@ -89,7 +88,7 @@ public class EndpointLoader : MonoBehaviour
}
}
private float GetItemWidth(GameObject item)
public float GetItemWidth(GameObject item)
{
RectTransform rectTransform = item.GetComponent<RectTransform>();
if (rectTransform != null)

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@ -1,6 +1,3 @@
using System.Collections;
using System.Collections.Generic;
public class MdnsService
{
public string IpAddress { get; }

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@ -4,8 +4,6 @@ using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
public class ServiceDiscovery : MonoBehaviour

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@ -1,7 +1,6 @@
using System;
using System.Collections;
using Microsoft.MixedReality.Toolkit.UI;
using Microsoft.MixedReality.Toolkit.UI;
using Microsoft.MixedReality.Toolkit.Utilities;
using System;
using TMPro;
using UnityEngine;

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@ -1,9 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using Microsoft.MixedReality.Toolkit.UI;
using System;
using System.IO;
using UnityEngine;
using UnityEngine.Windows.WebCam;
#if WINDOWS_UWP && !UNITY_EDITOR

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@ -1,8 +1,7 @@
using System;
using Microsoft.MixedReality.WebView;
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class WebViewBrowser : MonoBehaviour
{