Add reload speech command

This commit is contained in:
Santiago Lo Coco 2024-10-20 16:47:23 +02:00
parent b4c406f0ed
commit bccf6777ad
2 changed files with 12 additions and 4 deletions
Assets
MixedRealityToolkit.Generated/CustomProfiles
Scripts

View File

@ -23,3 +23,10 @@ MonoBehaviour:
id: 0
description: None
axisConstraint: 0
- localizationKey:
keyword: Reload
keyCode: 0
action:
id: 0
description: None
axisConstraint: 0

View File

@ -4,14 +4,12 @@ using UnityEngine.Networking;
using System;
using System.Collections;
using System.Collections.Generic;
// using TMPro;
using Microsoft.MixedReality.WebView;
public class EndpointLoader : MonoBehaviour
{
public WebView webView1;
public WebView webView2;
// public Button ReloadButton;
private const string apiUrl = "http://windows.local:5000/api/endpoints";
private const string defaultEndpoint1 = "http://windows.local:8100/mystream/";
@ -19,7 +17,6 @@ public class EndpointLoader : MonoBehaviour
private void Start()
{
// ReloadButton.onClick.AddListener(() => StartCoroutine(LoadEndpoints()));
StartCoroutine(LoadEndpoints());
}
@ -48,7 +45,6 @@ public class EndpointLoader : MonoBehaviour
{
Debug.LogError("Parsed endpoints are empty. Using default endpoints");
UseDefaultEndpoints();
// yield return null;
}
else
{
@ -57,6 +53,11 @@ public class EndpointLoader : MonoBehaviour
}
}
public void ReloadEndpoints()
{
StartCoroutine(LoadEndpoints());
}
private void UseDefaultEndpoints()
{
webView1.Load(defaultEndpoint1);