Add follow command
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a3e4979e29
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- keyword: Follow
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@ -0,0 +1,67 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Microsoft.MixedReality.Toolkit;
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using Microsoft.MixedReality.Toolkit.Utilities;
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using Microsoft.MixedReality.Toolkit.Utilities.Solvers;
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public class ConfigureOrbital : MonoBehaviour
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{
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public GameObject canvas1;
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public GameObject canvas2;
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private Orbital orbital1;
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private Orbital orbital2;
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private SolverHandler solverHandler1;
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private SolverHandler solverHandler2;
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void Start()
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{
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if (canvas1 != null)
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{
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orbital1 = canvas1.GetComponent<Orbital>();
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solverHandler1 = canvas1.GetComponent<SolverHandler>();
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}
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if (canvas2 != null)
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{
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orbital2 = canvas2.GetComponent<Orbital>();
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solverHandler2 = canvas2.GetComponent<SolverHandler>();
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}
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if (orbital1 == null || solverHandler1 == null || orbital2 == null || solverHandler2 == null)
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{
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Debug.LogError("One or both Canvas objects are missing an Orbital or SolverHandler component.");
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}
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}
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public void ToggleOrbitalScript()
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{
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ToggleOrbitalForCanvas(orbital1, solverHandler1);
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ToggleOrbitalForCanvas(orbital2, solverHandler2);
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}
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private void ToggleOrbitalForCanvas(Orbital orbital, SolverHandler solverHandler)
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{
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if (orbital != null && solverHandler != null)
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{
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orbital.enabled = !orbital.enabled;
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if (orbital.enabled)
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{
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Vector3 headPosition = Camera.main.transform.position;
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// Quaternion headRotation = Camera.main.transform.rotation;
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// Vector3 relativePosition = Quaternion.Inverse(headRotation) * (orbital.transform.position - headPosition);
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Vector3 relativePosition = (orbital.transform.position - headPosition);
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orbital.LocalOffset = relativePosition;
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solverHandler.UpdateSolvers = true;
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}
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else
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{
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solverHandler.UpdateSolvers = false;
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}
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}
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}
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}
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@ -3,7 +3,7 @@
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@ -38,7 +38,7 @@ Physics2DSettings:
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m_IslandSolverBodiesPerJob: 50
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