Add MixedRealityToolkit (clone) files
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 8c2d00f2d26cc124caed106ffbfe3f06, type: 3}
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m_Name: MixedRealityDiagnosticsProfile
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m_EditorClassIdentifier:
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m_Script: {fileID: 11500000, guid: d561f5f963b45674aa423435fb820879, type: 3}
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m_Name: MixedRealitySpatialAwarenessMeshObserverProfile
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observationExtents: {x: 3, y: 3, z: 3}
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observerVolumeType: 1
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updateInterval: 3.5
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m_Script: {fileID: 11500000, guid: 19f279aded72cb741b4de89a54359dd4, type: 3}
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m_Name: MixedRealitySpatialAwarenessSystemProfile
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m_EditorClassIdentifier:
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isCustomProfile: 1
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observerConfigurations:
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- componentType:
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reference: Microsoft.MixedReality.Toolkit.WindowsMixedReality.SpatialAwareness.WindowsMixedRealitySpatialMeshObserver,
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Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality
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componentName: Windows Mixed Reality Spatial Mesh Observer
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priority: 0
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runtimePlatform: 8
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observerProfile: {fileID: 11400000, guid: 8be0bcd2117dd214da41ed98f0def2e3, type: 2}
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- componentType:
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reference: Microsoft.MixedReality.Toolkit.XRSDK.WindowsMixedReality.WindowsMixedRealitySpatialMeshObserver,
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Microsoft.MixedReality.Toolkit.Providers.XRSDK.WindowsMixedReality
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componentName: XR SDK Windows Mixed Reality Spatial Mesh Observer
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priority: 0
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runtimePlatform: 9
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observerProfile: {fileID: 11400000, guid: 8be0bcd2117dd214da41ed98f0def2e3, type: 2}
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- componentType:
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reference: Microsoft.MixedReality.Toolkit.XRSDK.GenericXRSDKSpatialMeshObserver,
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Microsoft.MixedReality.Toolkit.Providers.XRSDK
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componentName: XR SDK Spatial Mesh Observer
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priority: 0
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runtimePlatform: 2039
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observerProfile: {fileID: 11400000, guid: 8be0bcd2117dd214da41ed98f0def2e3, type: 2}
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- componentType:
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reference: Microsoft.MixedReality.Toolkit.XRSDK.OpenXR.OpenXRSpatialAwarenessMeshObserver,
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Microsoft.MixedReality.Toolkit.Providers.OpenXR
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componentName: OpenXR Spatial Mesh Observer
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priority: 0
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runtimePlatform: 9
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observerProfile: {fileID: 11400000, guid: 4c09f77336016ce4780c1b02c9ba9fba, type: 2}
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 7612acbc1a4a4ed0afa5f4ccbe42bee4, type: 3}
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m_Name: MixedRealityToolkitConfigurationProfile
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m_EditorClassIdentifier:
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isCustomProfile: 1
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experienceSettingsProfile: {fileID: 11400000, guid: 1ccbb3b1d759d6a49b4161a958329d9d, type: 2}
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targetExperienceScale: 3
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enableCameraSystem: 1
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cameraProfile: {fileID: 11400000, guid: 8089ccfdd4494cd38f676f9fc1f46a04, type: 2}
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cameraSystemType:
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reference: Microsoft.MixedReality.Toolkit.CameraSystem.MixedRealityCameraSystem,
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Microsoft.MixedReality.Toolkit.Services.CameraSystem
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enableInputSystem: 1
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inputSystemProfile: {fileID: 11400000, guid: ad2080e8e71c35f4e8bcde94fa68f098, type: 2}
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inputSystemType:
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reference: Microsoft.MixedReality.Toolkit.Input.MixedRealityInputSystem, Microsoft.MixedReality.Toolkit.Services.InputSystem
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enableBoundarySystem: 1
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boundarySystemType:
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reference: Microsoft.MixedReality.Toolkit.Boundary.MixedRealityBoundarySystem,
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Microsoft.MixedReality.Toolkit.Services.BoundarySystem
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xrsdkBoundarySystemType:
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reference: Microsoft.MixedReality.Toolkit.XRSDK.XRSDKBoundarySystem, Microsoft.MixedReality.Toolkit.Providers.XRSDK
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boundaryVisualizationProfile: {fileID: 11400000, guid: 6d28cce596b44bd3897ca86f8b24e076, type: 2}
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enableTeleportSystem: 1
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teleportSystemType:
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reference: Microsoft.MixedReality.Toolkit.Teleport.MixedRealityTeleportSystem,
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Microsoft.MixedReality.Toolkit.Services.TeleportSystem
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enableSpatialAwarenessSystem: 1
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spatialAwarenessSystemType:
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reference: Microsoft.MixedReality.Toolkit.SpatialAwareness.MixedRealitySpatialAwarenessSystem,
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Microsoft.MixedReality.Toolkit.Services.SpatialAwarenessSystem
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spatialAwarenessSystemProfile: {fileID: 11400000, guid: 1da3e129152ebfb4ab12f948bed6d493, type: 2}
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diagnosticsSystemProfile: {fileID: 11400000, guid: 66172d4bffdf50b44878d052cfb9616b, type: 2}
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enableDiagnosticsSystem: 0
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diagnosticsSystemType:
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reference: Microsoft.MixedReality.Toolkit.Diagnostics.MixedRealityDiagnosticsSystem,
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Microsoft.MixedReality.Toolkit.Services.DiagnosticsSystem
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sceneSystemProfile: {fileID: 11400000, guid: 069efa41032a317409790a6a08435311, type: 2}
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enableSceneSystem: 0
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sceneSystemType:
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reference: Microsoft.MixedReality.Toolkit.SceneSystem.MixedRealitySceneSystem,
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Microsoft.MixedReality.Toolkit.Services.SceneSystem
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registeredServiceProvidersProfile: {fileID: 11400000, guid: efbaf6ea540c69f4fb75415a5d145a53, type: 2}
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useServiceInspectors: 0
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renderDepthBuffer: 0
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enableVerboseLogging: 0
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mainObjectFileID: 11400000
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fileFormatVersion: 2
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assetBundleName:
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_Name: ProjectPreferences
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m_EditorClassIdentifier:
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boolPreferences:
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keys:
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- _MixedRealityToolkit_Editor_IgnoreSettingsPrompts
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- MixedRealityToolkit_Editor_RunOptimalConfig
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- _MixedRealityToolkit_Editor_LockProfiles
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- MixedRealityToolkit_Editor_NullDataProviders
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values: 00010100
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intPreferences:
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keys:
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- _MixedRealityToolkit_Editor_ConfiguratorState
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- MixedRealityToolkit_Editor_AudioSpatializerCount
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values: f401000000000000
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floatPreferences:
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keys: []
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values: []
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stringPreferences:
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keys:
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- BuildDeployWindow_AppLauncherModelLocation
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values:
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-
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<linker>
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<!--
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This link.xml file is provided to prevent MRTK code from being optimized away
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during IL2CPP builds. More details on when this is needed and why this is needed
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can be found here: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/5273
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If your application doesn't use some specific services (for example, if teleportation system is
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disabled in the profile), it is possible to remove their corresponding lines down
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below (in the previous example, we would remove the TeleportSystem below).
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It's recommended to start with this list and narrow down if you want to ensure
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specific bits of code get optimized away.
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-->
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<assembly fullname="Microsoft.MixedReality.Toolkit" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.SDK" preserve="all" ignoreIfMissing="1" />
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<!-- Core systems -->
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.BoundarySystem" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.CameraSystem" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.DiagnosticsSystem" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.InputSystem" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.SceneSystem" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.SpatialAwarenessSystem" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Services.TeleportSystem" preserve="all" ignoreIfMissing="1" />
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<!-- Data providers -->
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.LeapMotion" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.OpenVR" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.OpenXR" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.UnityAR" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.Shared" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.XRSDK.WindowsMixedReality" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.WindowsVoiceInput" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.XRSDK" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Providers.WindowsSceneUnderstanding" preserve="all" ignoreIfMissing="1" />
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<!-- Extension services -->
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<assembly fullname="Microsoft.MixedReality.Toolkit.Extensions.HandPhysics" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Extensions.Tracking" preserve="all" ignoreIfMissing="1" />
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<assembly fullname="Microsoft.MixedReality.Toolkit.Extensions.SceneTransitionService" preserve="all" ignoreIfMissing="1" />
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</linker>
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assetBundleVariant:
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