using System.Collections.Generic; using TMPro; using UnityEngine; namespace WebViewStream { public class ConfigureNavBar : MonoBehaviour { [SerializeField] private EndpointLoader endpointLoader; private bool isVisible = false; /// /// Toggles the visibility of the address field in the nav bar. /// public void ToggleVisibilityMethod() { List canvases = endpointLoader.GetInstantiatedItems(); isVisible = !isVisible; foreach (GameObject canvas in canvases) { TMP_InputField inputField = canvas.GetComponentInChildren(true); if (inputField != null) { Debug.Log("Setting address field visibility to " + isVisible); inputField.gameObject.SetActive(isVisible); } BoxCollider boxCollider = canvas.GetComponent(); if (boxCollider != null) { boxCollider.size = new Vector3( boxCollider.size.x, isVisible ? 400 : 370, boxCollider.size.z ); boxCollider.center = new Vector3(0, isVisible ? 0 : -16, 0); } } } } }