using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ConfigureNavBar : MonoBehaviour { public GameObject addressField1; public GameObject goButton1; public GameObject addressField2; public GameObject goButton2; private bool isVisible = false; public void ToggleVisibilityMethod() { isVisible = !isVisible; addressField1.SetActive(isVisible); goButton1.SetActive(isVisible); addressField2.SetActive(isVisible); goButton2.SetActive(isVisible); } }