using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class ConfigureNavBar : MonoBehaviour { [SerializeField] private EndpointLoader endpointLoader; private bool isVisible = false; public void ToggleVisibilityMethod() { List<GameObject> canvases = endpointLoader.GetInstantiatedItems(); isVisible = !isVisible; foreach (GameObject canvas in canvases) { TMP_InputField inputField = canvas.GetComponentInChildren<TMP_InputField>(true); if (inputField != null) { Debug.Log("Setting address field visibility to " + isVisible); inputField.gameObject.SetActive(isVisible); } /* Transform addressFieldTransform = canvas.transform.Find("AddressField"); if (addressFieldTransform != null) { Debug.Log("Setting address field visibility to " + isVisible); addressFieldTransform.gameObject.SetActive(isVisible); } */ BoxCollider boxCollider = canvas.GetComponent<BoxCollider>(); if (boxCollider != null) { boxCollider.size = new Vector3( boxCollider.size.x, isVisible ? 400 : 370, boxCollider.size.z ); boxCollider.center = new Vector3(0, isVisible ? 0 : -16, 0); } } } }