using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

public class ConfigureNavBar : MonoBehaviour
{
    [SerializeField]
    private EndpointLoader endpointLoader;

    private bool isVisible = false;

    public void ToggleVisibilityMethod()
    {
        List<GameObject> canvases = endpointLoader.GetInstantiatedItems();
        isVisible = !isVisible;
        foreach (GameObject canvas in canvases)
        {
            TMP_InputField inputField = canvas.GetComponentInChildren<TMP_InputField>(true);
            if (inputField != null)
            {
                Debug.Log("Setting address field visibility to " + isVisible);
                inputField.gameObject.SetActive(isVisible);
            }

            /*
            Transform addressFieldTransform = canvas.transform.Find("AddressField");
            if (addressFieldTransform != null)
            {
                Debug.Log("Setting address field visibility to " + isVisible);
                addressFieldTransform.gameObject.SetActive(isVisible);
            }
            */

            BoxCollider boxCollider = canvas.GetComponent<BoxCollider>();
            if (boxCollider != null)
            {
                boxCollider.size = new Vector3(
                    boxCollider.size.x,
                    isVisible ? 400 : 370,
                    boxCollider.size.z
                );
                boxCollider.center = new Vector3(0, isVisible ? 0 : -16, 0);
            }
        }
    }
}