webviewstream/Assets/MRTK/Shaders/DepthBufferPostProcess.shader

35 lines
851 B
Plaintext

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
// NOTE: MRTK Shaders are versioned via the MRTK.Shaders.sentinel file.
// When making changes to any shader's source file, the value in the sentinel _must_ be incremented.
Shader "Mixed Reality Toolkit/Depth Buffer Viewer"
{
Properties
{
_DepthTex("Texture", 2D) = "black" {}
_MainTex("Base (RGB)", 2D) = "green" {}
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
uniform sampler2D _MainTex;
sampler2D _DepthTex;
float4 frag(v2f_img i) : COLOR
{
return Linear01Depth(SAMPLE_DEPTH_TEXTURE(_DepthTex, i.uv));
}
ENDCG
}
}
}