35 lines
851 B
Plaintext
35 lines
851 B
Plaintext
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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// NOTE: MRTK Shaders are versioned via the MRTK.Shaders.sentinel file.
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// When making changes to any shader's source file, the value in the sentinel _must_ be incremented.
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Shader "Mixed Reality Toolkit/Depth Buffer Viewer"
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{
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Properties
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{
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_DepthTex("Texture", 2D) = "black" {}
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_MainTex("Base (RGB)", 2D) = "green" {}
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#include "UnityCG.cginc"
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uniform sampler2D _MainTex;
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sampler2D _DepthTex;
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float4 frag(v2f_img i) : COLOR
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{
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return Linear01Depth(SAMPLE_DEPTH_TEXTURE(_DepthTex, i.uv));
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}
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ENDCG
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}
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}
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} |