webviewstream/Assets/Scripts/EndpointLoader.cs

171 lines
5.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
using System;
using System.Collections;
using System.Collections.Generic;
using Microsoft.MixedReality.WebView;
public class EndpointLoader : MonoBehaviour
{
public WebView webView1;
public WebView webView2;
public ServiceDiscovery serviceDiscovery;
public ServicesListPopulator servicesListPopulator;
private bool triedMulticast = false;
private string apiUrl = "http://windows.loca:5000/api/endpoints"; // Typo on purpose
private const string defaultEndpoint1 = "http://windows.local:8100/mystream/";
private const string defaultEndpoint2 = "http://windows.local:8200/mystream/";
private bool defaultEndpoint1Loaded = false;
private bool defaultEndpoint2Loaded = false;
private HashSet<MdnsService> availableServices = new HashSet<MdnsService>();
private void Start()
{
StartCoroutine(LoadEndpoints());
}
private IEnumerator TryLoadingFromDefaultEndpoints()
{
using (UnityWebRequest request = UnityWebRequest.Get(defaultEndpoint1))
{
yield return request.SendWebRequest();
ProcessEndpointResponse(request, webView1, defaultEndpoint1, ref defaultEndpoint1Loaded);
}
using (UnityWebRequest request = UnityWebRequest.Get(defaultEndpoint2))
{
yield return request.SendWebRequest();
ProcessEndpointResponse(request, webView2, defaultEndpoint2, ref defaultEndpoint2Loaded);
}
}
private void ProcessEndpointResponse(UnityWebRequest request, WebView webView, string endpoint, ref bool loadedFlag)
{
if (request.result == UnityWebRequest.Result.ConnectionError || request.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError($"Error loading from {endpoint}: {request.error}");
}
else
{
Debug.Log($"Loaded from {endpoint} successfully.");
webView.Load(endpoint);
loadedFlag = true;
}
}
private IEnumerator LoadEndpoints()
{
var request = new UnityWebRequest(apiUrl, UnityWebRequest.kHttpVerbGET);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.ConnectionError || request.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogWarning($"Error loading endpoints: {request.error}");
if (triedMulticast)
{
Debug.LogError("Multicast also failed");
yield break;
}
Debug.LogWarning("Trying to load from default endpoints");
yield return StartCoroutine(TryLoadingFromDefaultEndpoints());
}
if (defaultEndpoint1Loaded || defaultEndpoint2Loaded)
{
Debug.Log("At least one default endpoint loaded successfully. No need for multicast or endpoints.");
yield break;
}
else if (!triedMulticast)
{
StartListeningForMulticast();
yield break;
}
var json = request.downloadHandler.text;
json = "{\"Items\":" + json + "}";
Debug.Log($"Received JSON: {json}");
Endpoint[] endpoints = JsonHelper.FromJson<Endpoint>(json);
if (endpoints.Length == 0)
{
Debug.LogError("Parsed endpoints are empty.");
}
else
{
webView1.Load(endpoints[0].url ?? defaultEndpoint1);
webView2.Load(endpoints[1].url ?? defaultEndpoint2);
}
}
private void StartListeningForMulticast()
{
Debug.Log("Starting multicast discovery for endpoints");
triedMulticast = true;
serviceDiscovery.StartListening((service) =>
{
bool wasAdded = availableServices.Add(service);
if (wasAdded)
{
AddServiceToTable(service);
}
});
}
private void AddServiceToTable(MdnsService service)
{
servicesListPopulator.AddItemFromService(service, () =>
{
ChangeApiUrl($"http://{service.Host}:{service.Port}{service.Path}");
});
}
public void ChangeApiUrl(string newUrl)
{
apiUrl = newUrl;
StartCoroutine(LoadEndpoints());
}
public void ReloadEndpoints()
{
triedMulticast = false;
StartCoroutine(LoadEndpoints());
}
private void UseDefaultEndpoints()
{
webView1.Load(defaultEndpoint1);
webView2.Load(defaultEndpoint2);
}
[Serializable]
public class Endpoint
{
public int id;
public string url;
}
public static class JsonHelper
{
public static T[] FromJson<T>(string json)
{
Wrapper<T> wrapper = JsonUtility.FromJson<Wrapper<T>>(json);
return wrapper.Items;
}
[Serializable]
private class Wrapper<T>
{
public T[] Items;
}
}
}