mixedreality/com.microsoft.mixedreality..../Core/Definitions/MixedRealityExperienceSetti...

43 lines
1.6 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Utilities;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit
{
/// <summary>
/// Experience settings profile for the Mixed Reality Toolkit.
/// </summary>
[CreateAssetMenu(menuName = "Mixed Reality Toolkit/Profiles/Mixed Reality Toolkit Experience Settings Profile", fileName = "MixedRealityToolkitExperienceSettingsProfile", order = (int)CreateProfileMenuItemIndices.Configuration)]
[HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/configuration/mixed-reality-configuration-guide")]
public class MixedRealityExperienceSettingsProfile : BaseMixedRealityProfile
{
[SerializeField]
[Tooltip("The scale of the Mixed Reality experience.")]
private ExperienceScale targetExperienceScale = ExperienceScale.Room;
/// <summary>
/// The desired the scale of the experience.
/// </summary>
public ExperienceScale TargetExperienceScale
{
get { return targetExperienceScale; }
set { targetExperienceScale = value; }
}
[SerializeField]
[Tooltip("The amount to offset the MixedRealitySceneContent for the target experience. 1 unit = 1 meter")]
private float contentOffset = 0.0f;
/// <summary>
/// The height above the floor for the Mixed Reality Experience. 1 unit = 1 meter
/// </summary>
public float ContentOffset
{
get { return contentOffset; }
set { contentOffset = value; }
}
}
}