Add navigation speech command

This commit is contained in:
Santiago Lo Coco 2024-10-20 18:11:17 +02:00
parent c8e498401c
commit 04d5c84eb1
5 changed files with 115 additions and 5 deletions

View File

@ -30,3 +30,10 @@ MonoBehaviour:
id: 0
description: None
axisConstraint: 0
- localizationKey:
keyword: Navigation
keyCode: 0
action:
id: 0
description: None
axisConstraint: 0

View File

@ -194,7 +194,7 @@ GameObject:
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@ -1131,7 +1132,7 @@ GameObject:
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@ -1399,6 +1400,54 @@ MonoBehaviour:
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m_UpdateType: 0
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m_Layer: 0
m_Name: ConfigureNavBar
m_TagString: Untagged
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addressField2: {fileID: 102826381}
goButton2: {fileID: 1398365136}
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@ -2683,6 +2732,22 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- keyword: Navigation
response:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1017185580}
m_TargetAssemblyTypeName: ConfigureNavBar, Assembly-CSharp
m_MethodName: ToggleVisibilityMethod
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
persistentKeywords: 0
speechConfirmationTooltipPrefab: {fileID: 8046114618238072051, guid: 271778f6c957b524981067a81d238394, type: 3}
--- !u!21 &2059116078

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ConfigureNavBar : MonoBehaviour
{
public GameObject addressField1;
public GameObject goButton1;
public GameObject addressField2;
public GameObject goButton2;
private bool isVisible = false;
public void ToggleVisibilityMethod()
{
isVisible = !isVisible;
addressField1.SetActive(isVisible);
goButton1.SetActive(isVisible);
addressField2.SetActive(isVisible);
goButton2.SetActive(isVisible);
}
}

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View File

@ -138,7 +138,9 @@ PlayerSettings:
16:9: 1
Others: 1
bundleVersion: 0.1
preloadedAssets: []
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metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1