Reformat files

This commit is contained in:
Santiago Lo Coco 2024-11-11 22:33:58 +01:00
parent 7082141a70
commit 4bae2a393e
6 changed files with 12 additions and 8 deletions

View File

@ -1,5 +1,5 @@
using Microsoft.MixedReality.Toolkit.Utilities.Solvers;
using System.Collections.Generic;
using Microsoft.MixedReality.Toolkit.Utilities.Solvers;
using UnityEngine;
public class ConfigureOrbital : MonoBehaviour
@ -67,7 +67,11 @@ public class ConfigureOrbital : MonoBehaviour
cameraTransform.position + cameraTransform.TransformDirection(localOffset);
canvas.transform.rotation = Quaternion.LookRotation(cameraTransform.forward, cameraTransform.up);
localOffset = new Vector3(localOffset.x + endpointLoader.GetItemWidth(canvas), localOffset.y, localOffset.z);
localOffset = new Vector3(
localOffset.x + endpointLoader.GetItemWidth(canvas),
localOffset.y,
localOffset.z
);
}
}
}

View File

@ -1,5 +1,5 @@
using Microsoft.MixedReality.Toolkit.UI;
using System;
using Microsoft.MixedReality.Toolkit.UI;
using UnityEngine;
public class DialogHandler : MonoBehaviour

View File

@ -1,7 +1,7 @@
using Microsoft.MixedReality.WebView;
using System;
using System.Collections;
using System.Collections.Generic;
using Microsoft.MixedReality.WebView;
using UnityEngine;
using UnityEngine.Networking;

View File

@ -1,6 +1,6 @@
using Microsoft.MixedReality.Toolkit.UI;
using System;
using Microsoft.MixedReality.Toolkit.UI;
using Microsoft.MixedReality.Toolkit.Utilities;
using System;
using TMPro;
using UnityEngine;

View File

@ -1,6 +1,6 @@
using Microsoft.MixedReality.Toolkit.UI;
using System;
using System.IO;
using Microsoft.MixedReality.Toolkit.UI;
using UnityEngine;
using UnityEngine.Windows.WebCam;
#if WINDOWS_UWP && !UNITY_EDITOR

View File

@ -1,5 +1,5 @@
using Microsoft.MixedReality.WebView;
using System;
using Microsoft.MixedReality.WebView;
using TMPro;
using UnityEngine;