Reformat files
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using Microsoft.MixedReality.Toolkit.Utilities.Solvers;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Microsoft.MixedReality.Toolkit.Utilities.Solvers;
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using UnityEngine;
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using UnityEngine;
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public class ConfigureOrbital : MonoBehaviour
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public class ConfigureOrbital : MonoBehaviour
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@ -67,7 +67,11 @@ public class ConfigureOrbital : MonoBehaviour
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cameraTransform.position + cameraTransform.TransformDirection(localOffset);
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cameraTransform.position + cameraTransform.TransformDirection(localOffset);
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canvas.transform.rotation = Quaternion.LookRotation(cameraTransform.forward, cameraTransform.up);
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canvas.transform.rotation = Quaternion.LookRotation(cameraTransform.forward, cameraTransform.up);
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localOffset = new Vector3(localOffset.x + endpointLoader.GetItemWidth(canvas), localOffset.y, localOffset.z);
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localOffset = new Vector3(
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localOffset.x + endpointLoader.GetItemWidth(canvas),
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localOffset.y,
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localOffset.z
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);
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}
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}
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}
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}
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}
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}
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using Microsoft.MixedReality.Toolkit.UI;
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using System;
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using System;
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using Microsoft.MixedReality.Toolkit.UI;
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using UnityEngine;
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using UnityEngine;
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public class DialogHandler : MonoBehaviour
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public class DialogHandler : MonoBehaviour
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using Microsoft.MixedReality.WebView;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Microsoft.MixedReality.WebView;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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@ -1,6 +1,6 @@
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using Microsoft.MixedReality.Toolkit.UI;
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using System;
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using Microsoft.MixedReality.Toolkit.UI;
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using Microsoft.MixedReality.Toolkit.Utilities;
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using Microsoft.MixedReality.Toolkit.Utilities;
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using System;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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@ -1,6 +1,6 @@
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using Microsoft.MixedReality.Toolkit.UI;
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using System;
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using System;
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using System.IO;
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using System.IO;
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using Microsoft.MixedReality.Toolkit.UI;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Windows.WebCam;
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using UnityEngine.Windows.WebCam;
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#if WINDOWS_UWP && !UNITY_EDITOR
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#if WINDOWS_UWP && !UNITY_EDITOR
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using Microsoft.MixedReality.WebView;
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using System;
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using System;
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using Microsoft.MixedReality.WebView;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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